Tue 3 Nov 2009
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It’s been a while since my last post – life is good, but VERY busy!
I mentioned in an earlier post that I had been struggling with roads – I didn’t want them to appear as an afterthought. In many cases, roads seem to be ‘eyeballed’ into place with little regard for the landscape topography, and are oftentimes given a lesser purpose then they deserve. I’ve decided to build the WGR’s roads much like you might lay track, building the shoulders and hardtop first, and then defining the scenery around them.
I decided to use foamcore as my road-base as it would elevate the road three scale feet and allow me to build properly sloping shoulders. I was surprised to find that after factoring in shoulders, lane widths etc., that roadways are much wider then imagined. I’m modeling a 2-lane highway and the width is equal to many 4-lane models!
After securing the foamcore to the baseboard with hot glue, I filled in all the seams with successive light coats of drywall mud (spackle) – sanding between coats. You need to be careful when sanding as you risk ‘pilling’ the paper surface of the foamcore.
Once the spackle had dried I built up the shoulders around the road using white sanded grout. I’ve never used grout as a scenery material before and I’m already thinking I should have used a coloured grout as I risk churning up white dust if I need to drill through the shoulders. That being said, I’m quite pleased how the results turned out. The texture is a little course for gravel shoulders, but I’d rather have the texture too course than too fine. As well, a few coats of paint should help smooth the surface somewhat.
I’m interested in using grout more throughout the layout as it allows you to work slowly and creates a fairly hard surface – albeit somewhat brittle. I’m not convinced that it adhered well to the foam, but the addition of some adhesive to the mix may remedy this.




Progress on the WGR has been noticbly slow as late – life has a tendency of getting in the way of our hobbies.

Woodland Scenic’s roadbed is too wide.





When I built the Niagara Escarpment System (my first N scale layout) I rushed the track and regretted the decision later. I didn’t bother to do a very satisfactory job weathering the rails – opting to give everything a quick spray of paint before ballasting.




One would think that a simple railroad like the WGR would be easy to wire – and I suppose it has been ‘easy’ job, but it certainly hasn’t been a small job! Until I actually started soldering I hadn’t taken into account how much wiring I would need to do in order to wire each frog as well as isolate each spur. It has been more then I estimated.
















Since my last post, progress has slowed significantly. Outside of the regular day to day distractions, I’ve had to do a great deal of thinking about how I will proceed with several aspects of the layout. Firstly, I’ve had to consider how I am going to control the turnouts, and I’ve been working on creating a remotely controlled switch machine using small SPST slide switches, aircraft cable and gas-line tubing. (A post to follow on this – I promise!)






